Wow. We won five awards.

In the IGF, we won the Audience Award and the Grand Prize.
In the GDCA, we won awards for best Debut, Downloadable and Innovation.

I got to shake Anthony Carboni’s hand two times, Tim Schafer’s hand three times, and hold five short nervous speeches, rambling about indie games and being thankful.

posted 3 years ago

Halfway through GDC, here’s what we’ve done

We stepped on the plane to New York, and the Minecraft server died. While flying from New York to San Francisco, Tobias managed to get the servers back online via the amazing wonder of in-flight WIFI. I was afraid this would set the tone for the trip, but so far it’s been an amazing success.

Sunday was mostly relaxation and shopping (I found a great new coat, but it’s a bit too warm for SF), and it ended with a company dinner. We invited the Oxeye guys over as well, and it turned out really good. I had the biggest steak I’ve ever had, and also had room over to steal some of Jakob’s food.

Monday morning, I met one of my idols for breakfast, and kinda promised him I’d add pet dogs to Minecraft, so I guess that’s happening. Then we went to Google, did an interview or two, then went to dinner with a huge gaming company. I kept getting sleepier throughout, so I’m not sure how great of an impression I did. It could play into the whole “indie” thing though to seem uninterested. ;)

Today, we started with a meeting with Curse, the guys running the forums and the wiki these days, and we’ve got plans to work more closely together in the future. I think they’re doing really great things for the community. After a somewhat rushed but excellent lunch, Jakob and I did an interview with PC Gamer, I did a filmed thing for Eurogamer with Chris Hecker.

Then the scariest thing in a long time happened. I went on stage. I talked for three minutes about piracy, mumbled something about “That was quick”, and left the stage. I was scheduled to do a five minute talk, but only managed to fill 60% of it.. People tell me it wasn’t as bad as I thought it was.. but they’re probably just being polite.

Then I molested Danny B (the guy who made the Super Meat Boy music) for a bit before grabbing a quick dinner and ending up at the craziest party ever where I met a bunch of important and famous people.

Tomorrow is more meetings, and then the big award ceremony is. We’re nominated in a total of six categories across both the IGF and the GDCA.

I’m nervous.

posted 3 years ago

Ah, I forgot!

We also announced our new game today! There’s not much info yet, but we’ll be getting an alpha version out as soon as we can!


I figure most people reading this blog cares mostly about Minecraft development, so let me just say that I won’t be involved in the day to day development of Scrolls. Jakob, one of the guys I started Mojang with, is developing it, and has been since we started the company.

Still, I hope many of you will check it out once we’ve got some more stuff to show!

posted 3 years ago

I’m sorry about the downtime

I don’t know what happened exactly, as I’m currently on a fight and seated far away from the other guys. But it seems that as soon as the entire company sat down on a cross Atlantic flight, the servers went down. This is frustrating.

We are working on improving server stability and uptime.

posted 3 years ago

Minecraft Beta 1.3

* Implemented a new lighting engine with the help of MrMessiahs (can be turned off)
* Changed the options around, added a new “Graphics options” button
* Added beds. If all players in a map sleeps in a bed during night, the game immediately skips until morning
* Added three new half-size blocks
* Added Delay/Repeater redstone dust blocks
* Added whitelisting to the server. To use, enter “whitelist <cmd>” where cmd is “on”, “off”, “add <player>”, “remove <player>”, “list” or “reload”
* New save file format, old maps need to be converted (that might take a while..)
* It’s now possible to have more than five save slots, and to rename saves
* Scrollbars in both the texture pack list, and in the map selection screen
* Replaced the Mojang splash image to reflect the new logo colors
* .. and a bunch of bug fixes and tweaks!

posted 3 years ago

posted 3 years ago

Server downtime, and a new Launcher is suffering some difficulties at the moment, with the database getting overloaded. We’re working hard on fixing the problem.

In the meantime, I’ve uploaded the new game launcher, which you can download from here once the servers are back up and running.

The biggest updates in there are that it shows the latest update news, logs in over https, it asks if you want to update or keep playing on the current installed version, only downloads modified files.

posted 3 years ago

Our office is cold during the winter

Seriously. The radiators are tiny, and the rooms are huge. I think the landlord turns down the heat during the weekends as well.. I stopped by yesterday to get some bonus work done in between the two trips (I was in Mexico one week ago, and we’re going to GDC in one week followed by a short stop in Vegas).
Most of the work I got done last week was with the new launcher, and it’s almost done now! Here’s a mostly complete summary of the changes:

* Newly designed window looks slightly prettier, and also has a nice big space to load an HTML page showing the updates in the latest patch
* If there’s a new update, the launcher asks if you wish to update. You can choose between “Not yet” and “Yes”.
* The launcher only downloads modified files
* Logging in is done over https, preventing sniffing (we even double check the certificate)
* Downloaded files are checksummed, making sure the correct file was received
* You can force a full re-download of all game files in case you suspect your local files are corrupt
* There’s a handy link to go directly to the game install folder

We have a couple of bugs left to fix, and we’re going to try adding the ability to choose what dir to save/load levels from. Playing against your dropbox dir might be fun. Once all that is done, it’ll get released!

While I was away, Jens’s been working on 1.3, which we’re aiming at releasing sometime early/mid-week next week. I’ve forgotten all the new stuff in there (it’s sunday, ok?), but my favorite two are the redstone delay/repeater blocks and the beds. We’re hoping to be able to make the beds feature complete before GDC, but it’s more important to get the 1.3 update out, so some of the functionality might be missing for a week or two.

In other news, all the lights are on here. I tried playing Amnesia, but it turns out I’m a coward. If you’re reading this, Frictional; AMAZING JOB! I’ve never been this scared in a game, ever.

posted 3 years ago

posted 3 years ago

posted 3 years ago